Mario Anger
I model and sculpt characters, creatures and digital doubles for feature films and series, from Star Wars and Dune to Jurassic World and Interstellar.
Film & TV
All my credits, newest first. Scroll each row sideways and click a poster for my role, the trailer and more.
All credits as a list
| Year | Title | Role | Studio |
|---|
Personal work
Click a piece to see all images and how it was made.
Behind the work
I'm a lead character and creature artist. Since 2014 I've worked at DNEG, RISE, Method Studios and Image Engine, building everything from creatures and digital doubles to hero characters for film and streaming series.
In my own time I keep sculpting: likeness studies, anatomy, creatures and concepts. My anatomy work has been published in 3DTotal's books on anatomy for 3D artists.
Draft bio · edit freely
- Sculpting
- ZBrush · Mudbox
- Modeling
- Maya
- Texturing
- Mari · Substance
- Grooming
- XGen
- Rendering
- Arnold · Marmoset
Have a project?
Let's talk.